archive for 2006

Making Real Progress

More work on the uploader today, and with some experience gleaned from the last two days' worth of fiddling about with uploads I now have a lovely asynchronous uploading panel.

Posted 23rd December 2006 in ByteHoard, with 4 comments

Uploads & Downloads

So, after a touch more work on ByteHoard3 (well, perhaps a bit more) I have uploads and downloads working, along with deletion. The usual screenshots are attached, but basically the uploader currently creates little progress bars below the upload form with details about each file, which turn green or red at the end depending on completion or failure.

Posted 21st December 2006 in ByteHoard, with 0 comments

Change & Synchronicity

I'm terrible with focusing on one project, since I'll get bored after a few weeks of one, and so I need to change. Luckily, I'm overcoming this 'probem', but in the meantime, I have a good menagerie of projects to work on. I like to keep a few around since each is really a learning experience; ByteHoard is web programming, Aevolution is singleplayer games.

Posted 10th December 2006 in General, and Python, with 0 comments

Miles of Files

I promise I'll stop thinking of terrible names for blog posts at some point.

Posted 22nd November 2006 in ByteHoard, with 12 comments

Abstraction… it’s so much fun.

It's time I shared my experience of writing Micronatia's data model (well, this blog has got to have something in it).

Posted 19th November 2006 in Python, and Micronatia, with 0 comments

I hate BBCode.

It's horrible. Not because of the way it's not really a complete standard, but more because of the fact users get so much input into it and can screw things up so well. Trying to generate valid XML out of it isn't at all easy. Thankfully, Beautiful Soup, a wondrously lax HTML parser, came in and saved most of the day.

Posted 15th November 2006 in Python, and Micronatia, with 0 comments

Introducing… Micronatia

I both love and hate politics. It's humanity distilled right down to its core; power, tactics and feuds.

Posted 9th November 2006 in Python, and Micronatia, with 0 comments

Folders Grow On Trees

I've just finished the folder tree panel for BH/e, and because I'm a kind, caring developer (ahem), you get some pictures...

Posted 2nd November 2006 in ByteHoard, with 0 comments

Filesystem Engineering

More leaps and bounds (or, to give them a better name, tiny footsteps) were made with BH/e today.

Posted 30th October 2006 in ByteHoard, and Blogroll, with 2 comments

Re-Re-Redesign

I've redesigned the ByteHoard website again; for those of you who've missed its last two years this is about the seventh design. This new one focuses on clean lines and readability, as well as saving a lot of bandwidth.

Posted 28th October 2006 in ByteHoard, and Web Design, with 0 comments

Voila. ByteHoard/e.

Now for my first item of the day. An update on the progress of ByteHoard.

Posted 27th October 2006 in ByteHoard, with 2 comments

Welcome, nobody. Oh, and you.

This, as you should know by now, is a blog. I've refrained from writing one before; after all, who wants to read about my rather boring life? However, in my lack of interest for the greater good, I now present to you the unimagintavely titled "Aeracode: The Blog".

Posted 27th October 2006 in General, with 0 comments