Making Real Progress
More work on the uploader today, and with some experience gleaned from the last two days' worth of fiddling about with uploads I now have a lovely asynchronous uploading panel.
More work on the uploader today, and with some experience gleaned from the last two days' worth of fiddling about with uploads I now have a lovely asynchronous uploading panel.
So, after a touch more work on ByteHoard3 (well, perhaps a bit more) I have uploads and downloads working, along with deletion. The usual screenshots are attached, but basically the uploader currently creates little progress bars below the upload form with details about each file, which turn green or red at the end depending on completion or failure.
I'm terrible with focusing on one project, since I'll get bored after a few weeks of one, and so I need to change. Luckily, I'm overcoming this 'probem', but in the meantime, I have a good menagerie of projects to work on. I like to keep a few around since each is really a learning experience; ByteHoard is web programming, Aevolution is singleplayer games.
I promise I'll stop thinking of terrible names for blog posts at some point.
It's time I shared my experience of writing Micronatia's data model (well, this blog has got to have something in it).
It's horrible. Not because of the way it's not really a complete standard, but more because of the fact users get so much input into it and can screw things up so well. Trying to generate valid XML out of it isn't at all easy. Thankfully, Beautiful Soup, a wondrously lax HTML parser, came in and saved most of the day.
I both love and hate politics. It's humanity distilled right down to its core; power, tactics and feuds.
I've just finished the folder tree panel for BH/e, and because I'm a kind, caring developer (ahem), you get some pictures...
More leaps and bounds (or, to give them a better name, tiny footsteps) were made with BH/e today.
I've redesigned the ByteHoard website again; for those of you who've missed its last two years this is about the seventh design. This new one focuses on clean lines and readability, as well as saving a lot of bandwidth.
Now for my first item of the day. An update on the progress of ByteHoard.
This, as you should know by now, is a blog. I've refrained from writing one before; after all, who wants to read about my rather boring life? However, in my lack of interest for the greater good, I now present to you the unimagintavely titled "Aeracode: The Blog".