Aevolution

Aevolution was my first real attempt at game programming. The project as it stands is pretty much dead; it was initially paused until a somewhat decent physics/collision library (i.e. Bullet) got Python bindings, and then I realised that the idea was slightly too ambitious for the current codebase and a programmer who only really knew about the basics of games programming.

I did used to have an installer built for Aevolution, but it seems the ravages of time have taken their toll and lost it. I have all the code at least, and maybe one day I will package it up again, but until then, here's a screenshot of it.